Challenges in metaverse in problem-based learning as a game-changing virtual-physical environment for personalized content development
Pushan Kumar Dutta, M. Bose, Anurag Sinha, Ramakant Bhardwaj, Samrat Ray, Supriya Roy, Kolla Bhanu Prakash
Abstract
The benefits and drawbacks of using the metaverse in the field of education are discussed, along with the possibilities and potential issues it will open up. Utilizing the idea of personalised knowledge transfer and the use of an immersive environment to match students' learning pace using horizon classroom, the Metaverse environment can add a new dimension to the field of educational technologies. We have also highlighted the virtualization-based redesign of educational environments using a personalised cloud, which is anticipated to improve learning for students by making it more affordable, collaborative, and useful. The goal is to build a metaversity that can serve as a communication tool for teachers and students anywhere in the world by providing each with an individual avatar. This platform will offer a virtual setting for students to socialise with their friends and peers and receive peer-to-peer learning, which is lacking in the current e-learning environment. The students won't need an entrance score card; instead, they will need critical learning skills to advance and mature.