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ARMath: Augmenting Everyday Life with Math Learning

Seokbin Kang, Ekta Shokeen, Virginia L. Byrne, Leyla Norooz, Elizabeth Bonsignore, Caroline Williams, Jon E. Froehlich

202065 citationsDOI

Abstract

We introduce ARMath, a mobile Augmented Reality (AR) system that allows ch ildren to discover mathematical concepts in familiar, ord inary objects and engage with math problems in meaningful contexts. Leveraging advanced computer vision, ARMath recognizes everyday objects, visualizes their mathematical attributes, and turns them into tangible or virtual manipulatives. Using the manipulatives, children can solve problems that situate math operations or concepts in specific everyday contexts. Informed by four participatory design sessions with teachers and children, we developed five ARMath modules to support basic arithmetic and 2D geometry. We also conducted an exploratory evaluation of ARMath with 27 children (ages 5-8) at a local children's museum. Our findings demonstrate how ARMath engages children in math learning, how failures in AI can be used as learning opportunities, and challenges that children face when using ARMath.

Topics & Concepts

Everyday lifeAugmented realityComputer scienceParticipatory designHuman–computer interactionFace (sociological concept)Citizen journalismMathematics educationVirtual realityMathematical problemExploratory researchMultimediaMathematicsEpistemologyWorld Wide WebEngineeringSocial scienceMechanical engineeringParallelsSociologyPhilosophyAnthropologyAugmented Reality ApplicationsMobile Learning in EducationInteractive and Immersive Displays
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