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Knit sketching

Alexandre Kaspar, Kui Wu, Yiyue Luo, Liane Makatura, Wojciech Matusik

2021ACM Transactions on Graphics32 citationsDOIOpen Access PDF

Abstract

We present a novel workflow to design and program knitted garments for industrial whole-garment knitting machines. Inspired by traditional garment making based on cutting and sewing, we propose a sketch representation with additional annotations necessary to model the knitting process. Our system bypasses complex editing operations in 3D space, which allows us to achieve interactive editing of both the garment shape and its underlying time process. We provide control of the local knitting direction, the location of important course interfaces, as well as the placement of stitch irregularities that form seams in the final garment. After solving for the constrained knitting time process, the garment sketches are automatically segmented into a minimal set of simple regions that can be knitted using simple knitting procedures. Finally, our system optimizes a stitch graph hierarchically while providing control over the tradeoff between accuracy and simplicity. We showcase different garments created with our web interface.

Topics & Concepts

SketchComputer scienceWorkflowProcess (computing)Engineering drawingGraphSimple (philosophy)Computer graphics (images)Scene graphSet (abstract data type)Interface (matter)Representation (politics)EngineeringTheoretical computer scienceProgramming languageRendering (computer graphics)DatabaseAlgorithmEpistemologyPhilosophyPoliticsMaximum bubble pressure methodLawBubbleParallel computingPolitical science3D Shape Modeling and AnalysisHuman Motion and AnimationComputer Graphics and Visualization Techniques
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