Examining the effects of non-immersive virtual reality game-based training on knee hyperextension control and balance in chronic stroke patients: a single-blind randomized controlled study
Süleyman Korkusuz, Gülşen Taşkın, Büşra Seçkinoğulları Korkusuz, Melike Sümeyye Özen, Zeliha Özlem Yürük
Topics & Concepts
Balance (ability)Balance trainingVirtual realityRandomized controlled trialPhysical medicine and rehabilitationNeuroradiologyNeurologyPhysical therapyChronic strokeMedicineStroke (engine)NeurosurgeryPsychologyRehabilitationComputer scienceSurgeryHuman–computer interactionEngineeringMechanical engineeringPsychiatryStroke Rehabilitation and RecoveryBalance, Gait, and Falls PreventionVirtual Reality Applications and Impacts