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Designing Metaverse Escape Rooms for Microlearning in STEM Education

Robertas Damaševičius, Tatjana Sidekerskienė

2023Advances in higher education and professional development book series14 citationsDOI

Abstract

The use of immersive and interactive learning environments is gaining traction in science, technology, engineering and mathematics (STEM) education, as educators seek to engage students and enhance learning outcomes. We explore the potential of Metaverse for designing immersive and interactive escape rooms that leverage microlearning to teach STEM concepts and skills. We overview Metaverse and its potential as a learning environment, before delving into the use of escape rooms as a strategy for fostering critical thinking, collaboration, and problem-solving in STEM education. We examine the benefits of incorporating microlearning strategies into escape rooms, including the use of bite-sized content and personalized learning paths. Through a case study of a Metaverse escape rooms implemented in Studio Gometa as a smartphone app and aimed at mathematics education, we highlight the learning outcomes achieved and the challenges faced in the design and implementation process.

Topics & Concepts

MetaverseLeverage (statistics)Computer scienceHuman–computer interactionMathematics educationMultimediaPsychologyVirtual realityArtificial intelligenceEducation and Learning InterventionsE-Learning and COVID-19Virtual Reality Applications and Impacts
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