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Stylish virtual tour: exploring fashion’s influence on attitude and satisfaction in VR tourism

Maher Georges Elmashhara, Marta Blázquez, Jorge Juli�ão

2024International Journal of Contemporary Hospitality Management14 citationsDOIOpen Access PDF

Abstract

Purpose This study aims to investigate the influence of different virtual fashion styles on attitude and satisfaction within virtual reality (VR) tourism experiences. The investigation considers the mediating effect of perceived attractiveness, popularity, novelty and weirdness, as well as the moderating role of self-congruence with avatar clothing and the desire for unique products. Design/methodology/approach This research uses a quantitative experimental approach. Initially, a three-step pilot study ( N = 201) was conducted to select avatar fashion styles for the main investigation. In the primary study, participants ( N = 326) engaged with one out of four fashion style conditions to select attire for their avatars and then completed a self-administered survey. Data analysis involved paired-sample t -tests, multivariate analysis of variance and Hayes’ PROCESS Models. Findings The results show that presenting fantasy avatar fashion styles leads to a decrease in perceived attractiveness and popularity, while concurrently increasing perceptions of novelty and weirdness which in turn exert a negative influence on attitude and satisfaction with the virtual fitting room (VFR). However, these relationships change when considering the moderating role of self-congruence with avatar clothing and the desire for unique products. Practical implications VR tourism experience providers and designers can use research findings to bolster positive attitude and enhance satisfaction with VFR; an important first step that strongly affects the rest of the VR tourist journey. Originality/value This study contributes to tourism research by exploring the intersection of immersive technologies and virtual fashion. It emphasizes the enhancement of critical touchpoints like the VFR, moving beyond a sole focus on VR adoption, to improve the overall virtual tourist experience.

Topics & Concepts

AvatarPopularityPsychologyNoveltyClothingAttractivenessOriginalityTourismPerceptionMultivariate analysis of varianceAffordanceSocial psychologyAdvertisingApplied psychologyComputer scienceCognitive psychologyHuman–computer interactionNeuroscienceBusinessPolitical scienceCreativityLawPsychoanalysisHistoryMachine learningArchaeologyVirtual Reality Applications and ImpactsConsumer Behavior in Brand Consumption and IdentificationEvolutionary Psychology and Human Behavior
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