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Developing Virtual and Augmented Reality Applications for Science, Technology, Engineering and Math Education

Christopher L. Hemme, Rachel Carley, Arielle Norton, Moez Ghumman, Hannah Nguyen, Ryan Ivone, Jyothi U. Menon, Jie Shen, Matthew J. Bertin, Robert J. King, Elizabeth Leibovitz, Roy Bergstrom, Bongsup P. Cho

2023BioTechniques15 citationsDOIOpen Access PDF

Abstract

The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharmacology, medicinal chemistry, cell culture and nanotechnology. The apps were developed as full virtual reality/augmented reality and 3D gaming versions, which do not require virtual reality headsets. Development challenges included creating intuitive user interfaces, text-to-voice functionality, visualization of molecules and implementing complex science concepts. In-app quizzes are used to assess the user's understanding of topics, and user feedback was collected for several apps to improve the experience. The apps were positively reviewed by users and are being implemented into the curriculum at the University of Rhode Island.

Topics & Concepts

Augmented realityVirtual realityCurriculumVisualizationExcellenceInformaticsComputer scienceHuman–computer interactionMultimediaEngineeringArtificial intelligencePsychologyElectrical engineeringPolitical sciencePedagogyLawAugmented Reality ApplicationsMobile Learning in EducationVirtual Reality Applications and Impacts
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