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Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality

Jari Kangas, Sriram Kishore Kumar, Helena Mehtonen, Jorma Järnstedt, Roope Raisamo

2022Multimodal Technologies and Interaction39 citationsDOIOpen Access PDF

Abstract

Virtual reality devices are used for several application domains, such as medicine, entertainment, marketing and training. A handheld controller is the common interaction method for direct object manipulation in virtual reality environments. Using hands would be a straightforward way to directly manipulate objects in the virtual environment if hand-tracking technology were reliable enough. In recent comparison studies, hand-based systems compared unfavorably against the handheld controllers in task completion times and accuracy. In our controlled study, we compare these two interaction techniques with a new hybrid interaction technique which combines the controller tracking with hand gestures for a rigid object manipulation task. The results demonstrate that the hybrid interaction technique is the most preferred because it is intuitive, easy to use, fast, reliable and it provides haptic feedback resembling the real-world object grab. This suggests that there is a trade-off between naturalness, task accuracy and task completion time when using these direct manipulation interaction techniques, and participants prefer to use interaction techniques that provide a balance between these three factors.

Topics & Concepts

Computer scienceTask (project management)Human–computer interactionNaturalnessInteraction techniqueVirtual realityObject (grammar)Haptic technologyMobile deviceVirtual imageController (irrigation)Artificial intelligenceInterface (matter)GestureComputer visionEngineeringPhysicsQuantum mechanicsMaximum bubble pressure methodParallel computingOperating systemAgronomyBubbleBiologySystems engineeringVirtual Reality Applications and ImpactsTeleoperation and Haptic SystemsHand Gesture Recognition Systems
Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality | Litcius