Tangible computing tools in AI education: Approach to improve elementary students' knowledge, perception, and behavioral intention towards AI
Keunjae Kim, Kyungbin Kwon
Topics & Concepts
CurriculumPopularityPerceptionCognitionProcess (computing)Mathematics educationEducational technologyComputer sciencePsychologyArtificial intelligencePedagogySocial psychologyOperating systemNeuroscienceTeaching and Learning ProgrammingOnline Learning and AnalyticsEducational Games and Gamification