Litcius/Paper detail

Gamification as technology enabler in SEN and DHH education

Gwendoline Laurissa Chan, Mohammad Issack Santally, Jack Whitehead

2022Education and Information Technologies27 citationsDOIOpen Access PDF

Topics & Concepts

EnablingMathematics educationNarrativeEducational technologyFocus groupTeaching methodLanguage acquisitionAction researchPedagogyPsychologyComputer scienceQualitative researchSociologyLinguisticsSocial sciencePsychotherapistPhilosophyAnthropologySports and Physical Education ResearchHearing Impairment and CommunicationTactile and Sensory Interactions
Gamification as technology enabler in SEN and DHH education | Litcius