Litcius/Paper detail

Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice

Karin Johansson, Raquel Robinson, Jon Back, Sarah Lynne Bowman, James Fey, Elena Márquez Segura, Annika Wærn, Katherine Isbister

2024ACM Transactions on Computer-Human Interaction14 citationsDOIOpen Access PDF

Abstract

Live action roleplay (larp) has a wide range of applications and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness, and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this article, we synthesize knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilized in relation to HCI topics and research. This article identifies the need for further discussions toward establishing best practices for utilizing larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia.

Topics & Concepts

Action (physics)Relation (database)Computer sciencePsychologyPhysicsDatabaseQuantum mechanicsInnovative Human-Technology InteractionInteractive and Immersive DisplaysPersona Design and Applications