Litcius/Paper detail

Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene

Carolin Reichherzer, Andrew Cunningham, Tracey Coleman, Ruochen Cao, Kurt McManus, Dion Sheppard, Mark Kohler, Mark Billinghurst, Bruce H. Thomas

202136 citationsDOI

Abstract

This paper investigates the use of immersive virtual reconstructions as an aid for jurors during a courtroom trial. The findings of a between-participant user study on memory and decision-making are presented in the context of viewing a simulated hit-run-death scenario. Participants listened to the opening statement of a prosecutor and a defence attorney before viewing the crime scene in Virtual Reality (VR) or as still images. We compare the effects on cognition and usability of using VR over images presented on a screen. We found several significant improvements, including that VR led to more consistent decision-making among participants. This shows that VR could provide a promising solution for the court to present crime scenes when site visitations are not possible.

Topics & Concepts

JuryCrime sceneUsabilityContext (archaeology)Computer scienceVirtual realityCognitionStatement (logic)Jury instructionsHuman–computer interactionPsychologyCriminologyLawPolitical scienceHistoryArchaeologyNeuroscienceVirtual Reality Applications and Impacts3D Surveying and Cultural HeritageFace recognition and analysis