Designing for a socioenactive experience: A case study in an educational workshop on deep time
M. Cecília C. Baranauskas, Yusseli Lizeth Méndez Mendoza, Emanuel Felipe Duarte
Topics & Concepts
Deep timeMathematics educationPsychologyComputer scienceGeologyPaleontologyInnovative Human-Technology InteractionEmbodied and Extended CognitionDesign Education and Practice