Litcius/Paper detail

Designing for a socioenactive experience: A case study in an educational workshop on deep time

M. Cecí­lia C. Baranauskas, Yusseli Lizeth Méndez Mendoza, Emanuel Felipe Duarte

2021International Journal of Child-Computer Interaction20 citationsDOI

Topics & Concepts

Deep timeMathematics educationPsychologyComputer scienceGeologyPaleontologyInnovative Human-Technology InteractionEmbodied and Extended CognitionDesign Education and Practice
Designing for a socioenactive experience: A case study in an educational workshop on deep time | Litcius