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GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces

Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, Yuexin Ma

2024139 citationsDOI

Abstract

The advent of neural 3D Gaussians [21] has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete repre-sentation encounters challenges when applied to scenes fea-turing reflective surfaces. In this paper, we present Gaus-sian Shader, a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural ren-dering in scenes with reflective surfaces while preserving the training and rendering efficiency. The main challenge in applying the shading function lies in the accurate nor-mal estimation on discrete 3D Gaussians. Specifically, we proposed a novel normal estimation framework based on the shortest axis directions of 3D Gaussians with a deli-cately designed loss to make the consistency between the normals and the geometries of Gaussian spheres. Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality. Our method surpasses Gaussian Splatting [21] in PSNR on specular object datasets, exhibiting an improvement of 1.57dB. When compared to prior works handling reflective surfaces, such as Ref-NeRF [45], our optimization time is significantly accelerated (23h vs. 0.58h). Please click on our project web-site to see more results

Topics & Concepts

Computer scienceComputer graphics (images)ShadingGaussianComputer visionArtificial intelligencePhysicsQuantum mechanicsComputer Graphics and Visualization TechniquesComputational Geometry and Mesh GenerationInteractive and Immersive Displays
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