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A Preliminary Embodiment Short Questionnaire

James Coleman Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan

2021Frontiers in Virtual Reality38 citationsDOIOpen Access PDF

Abstract

Consumer virtual reality (VR) technologies have made embodying a virtual avatar during an immersive experience more feasible. The sense of embodiment toward that virtual avatar can be characterized and measured along three factors: self-location, agency, and body ownership. Some measures of embodiment have been previously proposed, but most have not been validated or do not measure the three individual factors of embodiment. In this paper, we present the construction and validation of a preliminary version of a short questionnaire that not only addresses these factors of embodiment but can also be used as an in-VR questionnaire, which we call the pESQ. By using and validating the pESQ, we provide results indicating that foot tracking significantly improves self-location and agency, and that an avatar significantly improves body ownership.

Topics & Concepts

AvatarSense of agencyPESQHuman–computer interactionComputer scienceAgency (philosophy)Virtual realityApplied psychologyPsychologyArtificial intelligenceSocial psychologySociologyNoise reductionSpeech enhancementSocial scienceVirtual Reality Applications and ImpactsAction Observation and SynchronizationSport Psychology and Performance