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A Preliminary Study of the Eye Tracker in the Meta Quest Pro

Shu Wei, Desmond Bloemers, Aitor Rovira

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Abstract

This paper presents the preliminary results of an accuracy testing of the Meta Quest Pro’s eye tracker. We conducted user testing to evaluate the spatial accuracy, spatial precision and subjective performance under head-free and head-restrained conditions. Our measurements indicated an average accuracy of 1.652° with a precision of 0.699° (standard deviation) and 0.849° (root mean square) for a visual field spanning 15° during head-free. The signal quality of Quest Pro’s eye-tracker is comparable to existing AR/VR eye-tracking headsets. Notably, careful considerations are required when designing the size of scene objects, mapping areas of interest, and determining the interaction flow. Researchers should also be cautious about interpreting the fixation results when multiple targets are within close proximity. Further investigation and better specification information transparency are needed to establish its capabilities and limitations.

Topics & Concepts

Computer scienceEye trackingComputer visionTransparency (behavior)Artificial intelligenceFixation (population genetics)Standard deviationTracking (education)Optical head-mounted displayStatisticsMathematicsPsychologyComputer securitySociologyPopulationPedagogyDemographyGaze Tracking and Assistive TechnologyVirtual Reality Applications and ImpactsAugmented Reality Applications