Neuropoly: An Educational Board Game to Facilitate Neurology Learning
Anton A. Raskurazhev, Polina I. Kuznetsova, Anastasia E. Khizhnikova, А. С. Клочков, Ilya S. Bakulin, Vladislav A. Annushkin, M. М. Tanashyan, Natalya A. Suponeva, E. V. Gnedovskaya
Abstract
Introduction : Neurology is arguably one of the most difficult subjects to teach and study in the medical curriculum. Educational games (EG) may be a valid option to enhance motivation in neurology residents. Methods : We developed an educational board game (Neuropoly) to assist in teaching neurology. We present here an overview of the game, as well as the results of a pilot study aimed at determining: (a) the efficacy of the game in teaching certain neurological concepts; and (b) student compliance and satisfaction with the EG. Results : The pre- and post-play questionnaire scores differed significantly (3.2 ± 1.7 vs. 7.8 ± 1.6, p < 0.001). Our group of residents, showing an overwhelmingly positive response, very well received the game. The questions were rated as above average regarding difficulty. Conclusion : The “Neuropoly” educational board game has been shown to be interesting, efficient, and motivational among first- and second-year neurology residents. Novel educational methods for complex medical disciplines should be developed, with board games being a viable and inexpensive approach.