Litcius/Paper detail

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment

Adalberto L. Simeone, Niels Christian Nilsson, André Zenner, Marco Speicher, Florian Daiber

20202020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)25 citationsDOIOpen Access PDF

Abstract

Manipulating the appearance of a Virtual Environment to enable natural walking has so far focused on modifications that are intended to be unnoticed by users. In our research, we took a radically different approach by embracing the overt nature of the change. To explore this method, we designed the Space Bender, a natural walking technique for room-scale VR. It builds on the idea of overtly manipulating the Virtual Environment by "bending" the geometry whenever the user comes in proximity of a physical boundary. Our aim was to evaluate the feasibility of this approach in terms of performance and subjective feedback. We compared the Space Bender to two other similarly situated techniques: Stop and Reset and Teleportation, in a task requiring participants to traverse a 100 m path. Results show that the Space Bender was significantly faster than Stop and Reset, and preferred to the Teleportation technique, highlighting the potential of overt manipulation to facilitate natural walking.

Topics & Concepts

Human–computer interactionComputer scienceTraverseNatural (archaeology)TeleportationReset (finance)Space (punctuation)SituatedTask (project management)Virtual realityVirtual machinePhysical spaceSimulationArtificial intelligenceEngineeringPhysicsOperating systemCartographyArchaeologyQuantum channelQuantumGeodesyEconomicsGeographyQuantum informationHistoryQuantum mechanicsSystems engineeringFinancial economicsVirtual Reality Applications and ImpactsTactile and Sensory InteractionsEvacuation and Crowd Dynamics