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Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases

Ian Mason, Sebastian Starke, Taku Komura

2022Proceedings of the ACM on Computer Graphics and Interactive Techniques60 citationsDOIOpen Access PDF

Abstract

Controlling the manner in which a character moves in a real-time animation system is a challenging task with useful applications. Existing style transfer systems require access to a reference content motion clip, however, in real-time systems the future motion content is unknown and liable to change with user input. In this work we present a style modelling system that uses an animation synthesis network to model motion content based on local motion phases. An additional style modulation network uses feature-wise transformations to modulate style in real-time. To evaluate our method, we create and release a new style modelling dataset, 100STYLE, containing over 4 million frames of stylised locomotion data in 100 different styles that present a number of challenges for existing systems. To model these styles, we extend the local phase calculation with a contact-free formulation. In comparison to other methods for real-time style modelling, we show our system is more robust and efficient in its style representation while improving motion quality.

Topics & Concepts

AnimationComputer scienceMotion (physics)Representation (politics)Style (visual arts)Feature (linguistics)Artificial intelligenceMotion captureComputer visionCharacter animationComputer animationHuman–computer interactionComputer graphics (images)ArchaeologyLawPhilosophyPoliticsLinguisticsHistoryPolitical scienceHuman Motion and AnimationHuman Pose and Action RecognitionVideo Analysis and Summarization
Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases | Litcius