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MPEG Immersive Video Coding Standard

Jill M. Boyce, Renaud Doré, Adrian Dziembowski, Julien Fleureau, Joël Jung, Bart Kroon, Basel Salahieh, Vinod Kumar Malamal Vadakital, Lu Yu

2021Proceedings of the IEEE141 citationsDOIOpen Access PDF

Abstract

This article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a viewing space that is determined by the camera arrangement in the capture rig. The bitstream format and decoding processes of the draft specification along with aspects of the Test Model for Immersive Video (TMIV) reference software encoder, decoder, and renderer are described. The use cases, test conditions, quality assessment methods, and experimental results are provided. In the TMIV, multiple texture and geometry views are coded as atlases of patches using a legacy 2-D video codec, while optimizing for bitrate, pixel rate, and quality. The design of the bitstream format and decoder is based on the visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC) standard, MPEG-I Part 5.

Topics & Concepts

Computer scienceCodecEncoderBitstreamReference softwareMultiview Video CodingCoding (social sciences)Video qualityComputer visionArtificial intelligenceVideo captureComputer graphics (images)SoftwareDecoding methodsVideo processingVideo trackingComputer hardwareOperations managementOperating systemProgramming languageMetric (unit)StatisticsMathematicsEconomicsTelecommunicationsAdvanced Vision and ImagingComputer Graphics and Visualization TechniquesVideo Coding and Compression Technologies
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