Litcius/Paper detail

The Metaverse: searching for compliance with the General Data Protection Regulation

Vasilis Xynogalas, Mark Leiser

2024International Data Privacy Law11 citationsDOIOpen Access PDF

Abstract

Inspired by Meta’s vision for the Metaverse, this article addresses Meta’s proprietary Metaverse and compliance with the laws of the European Union (EU), particularly the General Data Protection Regulation. This framework is examined through the lenses of the technology, such as the headsets that Meta users will utilize to enter the Metaverse. Due to the unique nature of the Metaverse and the wide variety of data that will be processed, including inherently sensitive and biometric data gathered from functionalities, such as motion tracking, hand tracking, face tracking, and eye tracking, Meta’s compliance with the EU’s regulatory frameworks is not straightforward. The rules and principles do not cover all the aspects of this novel and complex digital ecosystem, nor do they adequately address all the risks in a way that will protect the users’ rights. The Metaverse concept is not new. First introduced in Neal Stephenson’s novel ‘Snow Crash’,1 the book featured a virtual world, existing in parallel with the real world, populated by user-generated avatars that enter a Metaverse using electronic goggles. As the word suggests, it is a universe beyond (‘Meta’) reality. Although Snow Crash was a work of fiction, online environments like ‘Second Life’ and ‘Roblox’ were instrumental in shaping the Metaverse into the reality it has become.2 Today, due to the emergence of new technologies, companies such as ‘Meta’, ‘Microsoft’, and ‘Google’ have heavily invested in creating the Metaverse.3 Although no agreed definition exists,4 academics have defined Metaverse as a network of 3D virtual worlds that consists of technologies such as, among other things, Virtual Reality (VR), Augmented Reality (AR), Artificial Intelligence (AI), and blockchain. Users exist as avatars, interact with each other, and create content.5 The interactions are multidimensional: Instead of viewing digital content, users can immerse themselves in multiple VRs or an enhanced real-life experience with overlaying virtual elements (AR).6 Meta claims the Metaverse is the next generation of the ‘embodied Internet’7 and has already created advanced headsets, such as the Quest Pro device.8 Exploring the Metaverse’s potential and development is essential. Despite its current stage, with relatively few active users compared to the popular 2D applications, the assertion that the metaverse is faltering is inaccurate; instead, it’s poised for significant growth and it is only beginning to take off, with projections of substantial growth by 2030.9 Moreover, recent advancements in immersive technologies, significant investments by major tech companies, and the development of the necessary infrastructure highlight the growing momentum of the Metaverse.10 For instance, Apple has also joined the Metaverse race by creating its headset with advanced tracking functionalities called Apple Vision Pro, which was made available in early 2024.11 However, this article will focus on Meta’s (née Facebook) vision of the Metaverse. Meta has been singled out for this assessment for three key reasons. Its transition from Facebook to Meta signifies a substantial commitment to leading in the metaverse, backed by significant investments in VR and AR technologies.12 This rebranding is not just a new name but a declaration of the company’s strategic direction in shaping the Metaverse’s future. Secondly, Meta’s prominence brings regulatory scrutiny, placing it at the forefront of critical discussions on ethics, privacy, and regulation.13 Its shift from a social media giant to a metaverse company intensifies this focus introducing unique privacy concerns. Lastly, Meta’s competitive pricing strategy for its VR/AR headsets, offering a more economical alternative to competitors like Apple,14 could democratize access to the Metaverse. Such a strategy might not only widen its user base but also strengthen Meta’s role in the Metaverse ecosystem, further underscoring the importance of focusing on its activities and technologies. To better illustrate the possible future characteristics of the Metaverse, as well as the disruptive potential of the concept, the following section offers an imaginary the immersive virtual worlds of the Metaverse the way future The is by Meta’s vision of the Metaverse, as was by the company’s Meta Metaverse and they it will the way and with a with a virtual a VR of and such as and is to a to the the user the headset and in for the on and the into a of can or as can with in of the the of work in the Metaverse. a to the and the to the and are to with such as and to such as or the of they in the the the that was the of a made on VR headsets to an an virtual exist as avatars by access to face and with virtual the avatars the an for a that the of the to the users the headset are they enter the VR to headset to The might and from reality. However, Meta to an users will such as The Meta such as the Quest VR headsets and AR Metaverse’s vision is a reality. 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Topics & Concepts

Compliance (psychology)Computer scienceMetaverseData scienceComputer securityInternet privacyPsychologyArtificial intelligenceSocial psychologyVirtual realityPrivacy-Preserving Technologies in DataPrivacy, Security, and Data ProtectionEthics and Social Impacts of AI