A calibration methodology for light sources aimed at using immersive virtual reality game engine as a tool for lighting design in buildings
Michelangelo Scorpio, Roberta Laffi, Ainoor Teimoorzadeh, Giovanni Ciampi, Massimiliano Masullo, Sergio Sibilio
Topics & Concepts
Computer scienceGame engineSet (abstract data type)Virtual realityLuminanceHuman–computer interactionSoftwareReliability (semiconductor)SimulationArtificial intelligencePhysicsProgramming languagePower (physics)Quantum mechanicsVirtual Reality Applications and ImpactsBuilding Energy and Comfort OptimizationImpact of Light on Environment and Health