Multi-agent hierarchical policy gradient for Air Combat Tactics emergence via self-play
Zhixiao Sun, Haiyin Piao, Zhen Yang, Yiyang Zhao, Guang Zhan, Deyun Zhou, Guanglei Meng, Hechang Chen, Xing Chen, Bohao Qu, Yuanjie Lu
Topics & Concepts
Computer scienceAir combatAction (physics)Artificial intelligenceProcess (computing)Action selectionAdaptation (eye)AmbiguityAdversarial systemSelection (genetic algorithm)Reinforcement learningMachine learningSimulationQuantum mechanicsOpticsBiologyNeuroscienceProgramming languagePhysicsOperating systemPerceptionGuidance and Control SystemsArtificial Intelligence in GamesMilitary Defense Systems Analysis