Integrating reinforcement learning and serious games to support people with rare genetic diseases and neurodevelopmental disorders: outcomes on parents and caregivers
Fabrizio Stasolla, Khalida Akbar, Anna Passaro, Mirella Dragone, Mariacarla Di Gioia, Antonio Zullo
Abstract
Recently, Stasolla andDi Gioia (2023), and Stasolla et al. (2023a,b) argued on the combined use of virtual reality, extended reality, and reinforcement learning for assessment and rehabilitative objectives.The above mentioned contributions detailed cognitive rehabilitation for mild neurocognitive impairments, and healthcare and reduction of social anxiety in fragile X population, respectively.We critically discuss the implications of this integrated approach and offer insights for future research perspectives.Lastly, we delve into a critical analysis of the combined technologies in clinical settings, emphasizing the pressing need for technological interventions.This paper underscores the potential of serious games and reinforcement learning as innovative solutions to address the multifaceted challenges faced by individuals with rare genetic diseases, laying the groundwork for their integration into assessment and rehabilitation strategies.