Virtual Reality, Augmented Reality, and Mixed Reality in Education
Nicoletta Sala
Abstract
Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are three different technologies developed in the last decades of the 20th century. They combine hardware and software solutions. They permit the creation of three-dimensional (3D) virtual worlds and virtual objects. This chapter describes how VR, MR, and AR technologies find positive application fields in educational environments. They support different learning styles, offering potential help in teaching and in learning paths.
Topics & Concepts
Augmented realityMixed realityVirtual realityComputer-mediated realityArtificial realityHuman–computer interactionMetaverseComputer scienceImmersion (mathematics)SoftwareMultimediaMathematicsProgramming languagePure mathematicsAugmented Reality ApplicationsVirtual Reality Applications and ImpactsSpatial Cognition and Navigation