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Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments

Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir

20212021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)18 citationsDOIOpen Access PDF

Abstract

Eliciting a sense of social presence is necessary to create believable multi-user situations in immersive virtual environments. To be able to collaborate in virtual worlds, users are represented by avatars (virtual characters controlled in real time) allowing them to interact with each other. We report a study investigating the impact on social presence of both non-human avatars' facial properties and of the type of collaborative task being performed by the users (asymmetric collaboration versus negotiation). While we observed no significant impact of facial properties, both co-presence and perceived message understanding scores were significantly higher during the negotiation task.

Topics & Concepts

AvatarTask (project management)Human–computer interactionComputer scienceNegotiationMetaverseSense of presenceVirtual realityMultimediaEngineeringLawPolitical scienceSystems engineeringVirtual Reality Applications and ImpactsEvacuation and Crowd DynamicsTactile and Sensory Interactions
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments | Litcius