SoftDECA: Computationally Efficient Physics-Based Facial Animations
Nicolas Wagner, Mario Botsch, Ulrich Schwanecke
Abstract
Facial animation on computationally weak systems is still mostly dependent on linear blendshape models. However, these models suffer from typical artifacts such as loss of volume, self-collisions, or erroneous soft tissue elasticity. In addition, while extensive effort is required to personalize blendshapes, there are limited options to simulate or manipulate physical and anatomical properties once a model has been crafted. Finally, second-order dynamics can only be represented to a limited extent.
Topics & Concepts
Computer scienceAnimationComputer facial animationComputer animationInteractive skeleton-driven simulationElasticity (physics)Computer graphics (images)Artificial intelligenceHuman–computer interactionComputer visionPhysicsThermodynamics3D Shape Modeling and AnalysisFace recognition and analysisGenerative Adversarial Networks and Image Synthesis