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TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices

Oğuz Arslan, Artun Akdoğan, Mustafa Doga Dogan

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Abstract

Despite the growing accessibility of augmented reality (AR) for visualization, existing computer-aided design (CAD) systems remain confined to traditional screens or require complex setups or predefined parameters, limiting immersion and accessibility for novices. We present TinkerXR, an open-source AR interface enabling in-situ design and fabrication through Constructive Solid Geometry (CSG) modeling. TinkerXR operates solely with a headset and 3D printer, allowing users to design directly in and for their physical environments. By leveraging spatial awareness, depth occlusion, recognition of physical constraints, reference objects, and hand movement controls, TinkerXR enhances realism, precision, and ease of use. Its AR-based workflow integrates design and 3D printing with a drag-and-drop interface for printers’ virtual twins.

Topics & Concepts

HeadsetWorkflowInterface (matter)Computer scienceVirtual realityHuman–computer interactionAugmented realityLimiting3D printingEngineering drawingUsabilityImmersion (mathematics)Interface designUser interfaceCADComputer graphics (images)3D modeling3D interactionSolid modeling3d model3d printedInteroperabilityComputer Aided DesignHaptic technologyFabricationEngineeringConstructiveDesign elements and principlesFocus (optics)InterfacingPlug and playTangible user interfaceWindow (computing)SimulationHomogeneousShell (structure)VisualizationAutomationPhysical computingInteractive and Immersive DisplaysAugmented Reality ApplicationsVirtual Reality Applications and Impacts
TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices | Litcius