Generic XR game-based approach for industrial training
Jose Eduardo Santos, Miguel Baptista Nunes, Marcelo A. Pires, José Rocha, Nuno Sousa, Telmo Adão, Luís Magalhães, Cristiano Jesus, Rui M. Sousa, Rui M. Lima, Andreia Reis, Eliana M. Oliveira
Abstract
Over the years several Virtual Reality- (VR) and Augmented Reality- (AR) based learning environments have been proposed. However, they are usually built for a specified scenario and possess a very limited set of configurations. Moreover, the proposed solutions are designed solely to VR- or AR-based learning environments and only a few propose solutions that use both learning environments for training. The present paper proposes an approach composed by a training design methodology and a generic and configurable system for training operators of industrial production processes, which is able to adapt and evolve along time, following changes in the processes and/or machines/tools in an industrial environment. In order to increase the engagement and consequently the development of competences in the operators, a Game Based Learning methodology provided along with VR and AR is used in the training context.