Full-immersion virtual reality: Adverse effects related to static balance
SoHu Park, GyuChang Lee
Topics & Concepts
Immersion (mathematics)Virtual realitySimulator sicknessMotion sicknessAdverse effectBalance (ability)Physical medicine and rehabilitationHeadsetVideo gameMedicinePsychologySimulationPhysical therapyComputer scienceMultimediaHuman–computer interactionInternal medicineMathematicsPure mathematicsTelecommunicationsRadiologyVirtual Reality Applications and ImpactsStroke Rehabilitation and RecoveryAdvanced Optical Imaging Technologies