Litcius/Paper detail

The use of VR for collaborative exploration and enhancing creativity in fashion design education

Jee Hyun Lee, Eun Kyoung Yang, Eun Jee Lee, Se Yeong Min, Zhong Yuan Sun, Bai Jiao Xue

2020International Journal of Fashion Design Technology and Education59 citationsDOI

Abstract

This paper presents the instructional design and development process for a fashion design education programme promoting creativity in a VR (Virtual Reality) environment. We designed the instructional model prototype based on the R2D2 (Recursive, Reflective, Design and Development) instructional design model and the creative thinking process model. The VR environment supported the design sessions, including the collaborative exploration in concept generation. We developed a feasible instructional model prototype using a VR environment through constant cooperative inquiry among instructional design team members. Furthermore, we conducted a multidimensional evaluation to obtain more pedagogical insights to develop an instructional model. Consequently, we could provide new insights into possibilities of using VR in collaborative exploration, promoting creativity, in future fashion design education.

Topics & Concepts

CreativityProcess (computing)Virtual realityComputer scienceInstructional designEngineering design processDesign educationIdeationHuman–computer interactionKnowledge managementPsychologyMultimediaEngineeringVisual artsSocial psychologyMechanical engineeringCognitive scienceArtOperating systemVirtual Reality Applications and ImpactsCreativity in Education and NeuroscienceDigital Media and Visual Art