Litcius/Paper detail

33‐1: <i>Invited Paper:</i> Liquid Crystals for Virtual Reality (VR)

Fenglin Peng, Ying Geng, Junren Wang, Lu Lu, Yang Zhao, Andrew Maimone, Weichuan Gao, Yuge Huang, Jacques Gollier, Barry Silverstein

2021SID Symposium Digest of Technical Papers21 citationsDOI

Abstract

Liquid crystal has been widely used in display applications, including Augmented Reality (AR) and Virtual Reality (VR) headset. In this paper, we discuss how liquid crystal technology can enable a virtual reality (VR) headset with glass‐type form factor, better image quality, and wearing comfort.

Topics & Concepts

HeadsetVirtual realityAugmented realityHuman–computer interactionComputer graphics (images)Computer scienceTelecommunicationsLiquid Crystal Research AdvancementsAdvanced Optical Imaging TechnologiesPhotonic Crystals and Applications