Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes?
Liisalotte Elme, Maria Louise Mønster Jørgensen, Gert Dandanell, Aske Mottelson, Guido Makransky
Topics & Concepts
Educational technologyVirtual realityHuman–computer interactionComputer scienceMultimediaLearning effectPsychologyMathematics educationEconomicsMicroeconomicsVirtual Reality Applications and ImpactsVisual and Cognitive Learning ProcessesEducational Games and Gamification