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DFGC 2021: A DeepFake Game Competition

Bo Peng, Hongxing Fan, Wei Wang, Jing Dong, Yuezun Li, Siwei Lyu, Qi Li, Zhenan Sun, Han Chen, Baoying Chen, Yanjie Hu, Shenghai Luo, Junrui Huang, Yutong Yao, Boyuan Liu, Hefei Ling, Guosheng Zhang, Zhiliang Xu, Changtao Miao, Changlei Lu, Shan He, Xiaoyan Wu, Wanyi Zhuang

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Abstract

This paper presents a summary of the DeepFake Game Competition (DFGC) 2021 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> . DeepFake technology is developing fast, and realistic face-swaps are increasingly deceiving and hard to detect. At the same time, DeepFake detection methods are also improving. There is a two-party game between DeepFake creators and detectors. This competition provides a common platform for benchmarking the adversarial game between current state-of-the-art DeepFake creation and detection methods. In this paper, we present the organization, results and top solutions of this competition and also share our insights obtained during this event. We also release the DFGC-21 testing dataset collected from our participants to further benefit the research community <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> .

Topics & Concepts

Competition (biology)BenchmarkingComputer scienceAdversarial systemGame theoryData scienceManagement scienceAcademic communityRisk analysis (engineering)Original researchArtificial Intelligence in GamesVideo Analysis and SummarizationSports Analytics and Performance
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