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Safety and Tolerability of an Innovative Virtual Reality-Based Deep Breathing Exercise in Concussion Rehabilitation: A Pilot Study

Nathan E. Cook, Nathan A. Huebschmann, Grant L. Iverson

2020Developmental Neurorehabilitation19 citationsDOI

Abstract

Objective To examine the safety and tolerability of a virtual reality-based deep breathing exercise for children and adolescents who are slow to recover from concussion. Methods: Fifteen participants (ages 11 to 22; mean = 16.9 years) were recruited from a specialty concussion clinic within a tertiary care medical center. Participants completed a 5-min paced deep breathing exercise administered via a virtual reality headset. Results: Nearly all participants (93.3%) reported the experience was either positive or extremely positive. No participants reported significant discomfort or discontinued the exercise. Three participants reported a mild increase in headache, dizziness, or nausea. Participants reported significant decreases in stress (r =.57), tension (r =.73), fatigue (r =.73), and confusion (r =.67), with large effect sizes, following the deep breathing exercise. Conclusion: A brief, virtual reality-based deep breathing exercise is worthy of additional study as a rehabilitation component for children and adolescents with prolonged concussion recoveries.

Topics & Concepts

MedicinePhysical therapyConcussionTolerabilityHeadsetBreathingRehabilitationVirtual realityPhysical medicine and rehabilitationPoison controlInjury preventionAnesthesiaAdverse effectEmergency medicineInternal medicineArtificial intelligencePhysicsComputer scienceAcousticsTraumatic Brain Injury ResearchTraumatic Brain Injury and Neurovascular DisturbancesCardiac Arrest and Resuscitation
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