Generalized Microscropic Crowd Simulation using Costs in Velocity Space
Wouter van Toll, Fabien Grzeskowiak, Axel López Gandía, Javad Amirian, Florian Berton, Julien Bruneau, Beatriz Cabrero‐Daniel, Alberto Jovane, Julien Pettré
Abstract
To simulate the low-level (‘microscopic’) behavior of human crowds, a local navigation algorithm computes how a single person (‘agent’) should move based on its surroundings. Many algorithms for this purpose have been proposed, each using different principles and implementation details that are difficult to compare.
Topics & Concepts
CrowdsCrowd simulationComputer scienceSpace (punctuation)Crowd psychologySimulationArtificial intelligenceComputer visionAlgorithmReal-time computingHuman–computer interactionComputer securityOperating systemEvacuation and Crowd DynamicsHuman Mobility and Location-Based AnalysisData Visualization and Analytics