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Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise

Marcin Czub, Paweł Janeta

2021Cyberpsychology Journal of Psychosocial Research on Cyberspace16 citationsDOIOpen Access PDF

Abstract

Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this study, we focused on manipulating perception of own-body strength by exercising in VR as a muscular avatar. In this repeated-measure study, twenty-nine participants performed biceps curl exercise in a maximum repetitions protocol, up to exhaustion. The exercise was done either in VR as a muscular avatar, or without VR, in front of the mirror. Dependent variables were the number of exercise repetitions and self-reported exertion. We also controlled blood glucose level, perceived weight of the barbell and level of embodiment. Participants performed significantly more biceps curl repetitions in the VR condition (Z = -2.05, p < .05) with an effect size of d = 0.36. The self-reported effort did not differ significantly between conditions. The results of this study may have an applied significance since number of exercise repetitions is an ecologically valid measure, directly relevant to real training protocols.

Topics & Concepts

AvatarVirtual realityPerceived exertionBicepsPhysical medicine and rehabilitationExertionPhysical therapyImmersion (mathematics)Physical strengthPsychologyMedicineComputer scienceMathematicsHuman–computer interactionBlood pressureHeart rateRadiologyPure mathematicsVirtual Reality Applications and ImpactsSport Psychology and PerformanceInfrared Thermography in Medicine
Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise | Litcius