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The equipment of a Germanic warrior from the 2nd–4th century AD: Digital reconstructions as a research tool for the behaviour of archaeological costumes

Aleksei Moskvin, Martijn A. Wijnhoven, Mariia Moskvina

2021Journal of Cultural Heritage20 citationsDOIOpen Access PDF

Abstract

Virtual reality opens new ways for reconstructing, preserving and exhibiting clothing and textiles. This applies particularly to those from an archaeological context, which can be incomplete, damaged or fragile. Despite the possibilities of computer technology, such as computer graphics (CG) and computer-aided design (CAD), its potential has only been superficially explored. This article showcases its possibilities by focussing upon the equipment of a Germanic warrior from the 2nd–4th century AD. His panoply consists of trousers, a tunic, shoes, a mail coat, an under-armour garment and a belt. CG and CAD tools, such as stress analysis and strain analysis, were applied to visualize and examine the behaviour of his equipment. The military clothing of the Germanic warrior proves very functional in terms of physics, materials science, anatomy and biomechanics. In other words, his clothing and armour result very suitable for warfare. This case study demonstrates that digital reconstructions can be more than scientific visualisation, but also a new and powerful research tool, generating new insights into archaeological artefacts.

Topics & Concepts

ClothingArmourContext (archaeology)Visual artsVisualizationEngineeringArchaeologyComputer scienceArtHistoryMechanical engineeringLayer (electronics)ChemistryOrganic chemistryTextile materials and evaluations3D Shape Modeling and AnalysisMechanics and Biomechanics Studies
The equipment of a Germanic warrior from the 2nd–4th century AD: Digital reconstructions as a research tool for the behaviour of archaeological costumes | Litcius