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Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces

Liwei Chan, Tzu-Wei Mi, Zhung Hao Hsueh, Y.P. Huang, Ming-Yun Hsu

202414 citationsDOIOpen Access PDF

Abstract

We introduce Seated-WIP, a footstep-based locomotion technique tailored for users seated in confined spaces such as on an airplane. It emulates real-world walking using forefoot or rearfoot in-place stepping, enhancing embodiment while reducing fatigue for prolonged interactions. Our footstep-locomotion maps users’ footstep motions to four locomotion actions: walking forward, turning-in-place, walking backward, and sidestepping. Our first study examined embodiment and fatigue levels across various sitting positions using forefoot, rearfoot, and fullfoot stepping methods. While all these methods effectively replicated walking, users favored the forefoot and rearfoot methods due to reduced fatigue. In our second study, we compared the footstep-locomotion to leaning- and controller-locomotion on a multitasking navigation task. Results indicate that footstep locomotion offers the best embodied sense of walking and has comparable fatigue levels to controller-locomotion, albeit with slightly reduced efficiency than controller-locomotion. In seated VR environments, footstep locomotion offers a harmonious blend of embodiment, fatigue mitigation, and efficiency.

Topics & Concepts

ForefootController (irrigation)Computer scienceGaitSimulationArtificial intelligenceHuman–computer interactionPhysical medicine and rehabilitationKinematicsMedicineClassical mechanicsBiologyPhysicsAgronomyWinter Sports Injuries and PerformanceHand Gesture Recognition SystemsVirtual Reality Applications and Impacts
Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces | Litcius