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Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

Antonio-José Moreno-Guerrero, Santiago Alonso-García, Magdalena Ramos Navas-Parejo, María Natalia Campos Soto, Gerardo Gómez García

2020International Journal of Environmental Research and Public Health69 citationsDOIOpen Access PDF

Abstract

Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content.

Topics & Concepts

Augmented realityPhysical educationResource (disambiguation)ExhibitionInformation and Communications TechnologyPsychologyTest (biology)Mathematics educationAction (physics)Computer scienceTeaching methodContrast (vision)MultimediaHuman–computer interactionArtificial intelligenceHistoryBiologyQuantum mechanicsArchaeologyComputer networkWorld Wide WebPaleontologyPhysicsAugmented Reality ApplicationsEducational Innovations and TechnologyEducational Games and Gamification
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