Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy
Yuki Ueyama, Masanori Harada
Topics & Concepts
ThrowingVirtual realityComputer scienceTask (project management)Perspective (graphical)Human–computer interactionSimulationArtificial intelligenceEngineeringMechanical engineeringSystems engineeringVirtual Reality Applications and ImpactsSport Psychology and PerformanceMotor Control and Adaptation