An empirical study of the characteristics of popular Minecraft mods
Daniel Lee, Gopi Krishnan Rajbahadur, Dayi Lin, Mohammed Sayagh, Cor-Paul Bezemer, Ahmed E. Hassan
Topics & Concepts
PopularityRemunerationContext (archaeology)ModEmpirical researchEmpirical evidenceComputer scienceOnline communityBalance (ability)AdvertisingQuality (philosophy)PsychologyPublic relationsDistribution (mathematics)Baseline (sea)Social psychologyMarketingBusinessKnowledge managementArtificial Intelligence in GamesDigital Games and MediaAdvanced Malware Detection Techniques