Effects of Wearable Hybrid AR/VR Learning Material on High School Students’ Situational Interest, Engagement, and Learning Performance: the Case of a Physics Laboratory Learning Environment
Jerry Chih‐Yuan Sun, Syuan-Ling Ye, Shih‐Jou Yu, Thomas K. F. Chiu
Topics & Concepts
Wearable computerSituational ethicsScale (ratio)Active learning (machine learning)Wearable technologyComputer scienceHuman–computer interactionMathematics educationPsychologyArtificial intelligencePhysicsEmbedded systemQuantum mechanicsSocial psychologyAugmented Reality ApplicationsVirtual Reality Applications and ImpactsEducation and Learning Interventions