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Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming

Nikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Stavroula Ntoa, Carlo Meghini, Danae Kaplanidi, Maria Fasoula, Xenophon Zabulis

2021Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering12 citationsDOIOpen Access PDF

Topics & Concepts

ExploitCultural heritageContext (archaeology)Intangible cultural heritageValue (mathematics)Presentation (obstetrics)Representation (politics)Knowledge managementMultimediaComputer sciencePolitical scienceGeographyPoliticsLawComputer securityMachine learningMedicineRadiologyArchaeologyAugmented Reality ApplicationsEducational Games and GamificationDigital Games and Media
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