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AI in Human-computer Gaming: Techniques, Challenges and Opportunities

Qiyue Yin, Jun Yang, Kaiqi Huang, Meijing Zhao, Wancheng Ni, Bin Liang, Yan Huang, Shu Wu, Liang Wang

2023Machine Intelligence Research32 citationsDOIOpen Access PDF

Abstract

Abstract With the breakthrough of AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all over the world. As a recognized standard for testing artificial intelligence, various human-computer gaming AI systems (AIs) have been developed, such as Libratus, OpenAI Five, and AlphaStar, which beat professional human players. The rapid development of human-computer gaming AIs indicates a big step for decision-making intelligence, and it seems that current techniques can handle very complex human-computer games. So, one natural question arises: What are the possible challenges of current techniques in human-computer gaming and what are the future trends? To answer the above question, in this paper, we survey recent successful game AIs, covering board game AIs, card game AIs, first-person shooting game AIs, and real-time strategy game AIs. Through this survey, we 1) compare the main difficulties among different kinds of games and the corresponding techniques utilized for achieving professional human-level AIs; 2) summarize the mainstream frameworks and techniques that can be properly relied on for developing AIs for complex human-computer games; 3) raise the challenges or drawbacks of current techniques in the successful AIs; and 4) try to point out future trends in human-computer gaming AIs. Finally, we hope that this brief review can provide an introduction for beginners and inspire insight for researchers in the field of AI in human-computer gaming.

Topics & Concepts

Computer scienceMainstreamField (mathematics)Computer gameHuman intelligencePoint (geometry)Applications of artificial intelligenceHuman–computer interactionData scienceMultimediaArtificial intelligenceMathematicsPure mathematicsPhilosophyGeometryTheologyArtificial Intelligence in GamesReinforcement Learning in RoboticsEducational Games and Gamification
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