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Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction

Toshiya Isomoto, Shota Yamanaka, Buntarou Shizuki

202211 citationsDOIOpen Access PDF

Abstract

In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection are used in an actual interaction situation. By comparing these two selection methods, we describe the potential of dwell selection as an essential AR/VR interaction.

Topics & Concepts

GazeSelection (genetic algorithm)Computer scienceDwell timeHuman–computer interactionInterface (matter)Head (geology)Artificial intelligenceComputer visionPsychologyGeomorphologyMaximum bubble pressure methodParallel computingBubbleClinical psychologyGeologyGaze Tracking and Assistive TechnologyInteractive and Immersive DisplaysRobotics and Automated Systems
Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction | Litcius