Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction
Toshiya Isomoto, Shota Yamanaka, Buntarou Shizuki
Abstract
In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection are used in an actual interaction situation. By comparing these two selection methods, we describe the potential of dwell selection as an essential AR/VR interaction.
Topics & Concepts
GazeSelection (genetic algorithm)Computer scienceDwell timeHuman–computer interactionInterface (matter)Head (geology)Artificial intelligenceComputer visionPsychologyGeomorphologyMaximum bubble pressure methodParallel computingBubbleClinical psychologyGeologyGaze Tracking and Assistive TechnologyInteractive and Immersive DisplaysRobotics and Automated Systems