Litcius/Paper detail

Promoting Open Education Through Gamification in Higher Education: the OpenGame project

Alicia García‐Holgado, Francisco José García‐Peñalvo, Colin de la Higuera, António Teixeira, Ulf‐Daniel Ehlers, James Bruton, Fabio Nascimbeni, Natalia Padilla-Zea, Daniel Burgos

202023 citationsDOI

Abstract

Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project.

Topics & Concepts

Open educational resourcesSituatedOpen educationWork (physics)Higher educationQuality (philosophy)Sustainable developmentEducational resourcesPedagogyKnowledge managementMathematics educationEngineering managementMedical educationSociologyComputer sciencePolitical scienceEngineeringPsychologyMedicineEpistemologyMechanical engineeringLawArtificial intelligencePhilosophyE-Learning and Knowledge ManagementOnline Learning and AnalyticsOpen Education and E-Learning