Litcius/Paper detail

A Survey on Multi-Access Edge Computing Applied to Video Streaming: Some Research Issues and Challenges

Xiantao Jiang, F. Richard Yu, Tian Song, Victor C. M. Leung

2021IEEE Communications Surveys & Tutorials193 citationsDOI

Abstract

Driven by the quality of experience (QoE) requirement of video streaming applications in the smart city, smart education, immersive service, and connected vehicle scenarios, the existing network poses significant challenges, including ultra-high bandwidth, ultra-large storage, and ultra-low latency requirements, etc. Multi-access edge computing (MEC) is a potential technology, which can provide computation-intensive and caching-intensive services for video streaming applications to satisfy the requirement of QoE. Thus, focusing on video streaming schemes, a comprehensive summary of the state of the art applying MEC to video streaming is surveyed. Firstly, the related overview and background knowledge are reviewed. Secondly, resource allocation issues have been discussed. Thirdly, the enabling technologies for video streaming are summarized by taking account of caching, computing, and networking. Then, a taxonomy of MEC enabled video streaming applications is classified. Finally, challenges and future research directions are given.

Topics & Concepts

Computer scienceQuality of experienceMultimediaQuality of serviceBandwidth (computing)Video streamingLow latency (capital markets)Edge computingComputer networkVideo qualityEnhanced Data Rates for GSM EvolutionTelecommunicationsMetric (unit)Operations managementEconomicsImage and Video Quality AssessmentCaching and Content DeliveryVisual Attention and Saliency Detection