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3D Motion Estimation and Compensation Method for Video-Based Point Cloud Compression

Junsik Kim, Jiheon Im, Sungryeul Rhyu, Kyuheon Kim

2020IEEE Access36 citationsDOIOpen Access PDF

Abstract

A point cloud visualizes information by placing a voxel with a color value and a position value in a three-dimensional space. Since a point cloud uses hundreds of thousands or millions of points to visualize information, a large number of bits is needed compared to existing 2D media. Therefore, it is essential to compress point data for transmission and storage. The Moving Picture Expert Group (MPEG) is developing a point cloud compression method based on 2D video that takes advantage of the benefits of coding efficiency and the wide adaption of video codecs by various industries. This compression method is called video-based point cloud compression (V-PCC). Generally, video codecs use a compression method that employs a block matching algorithm. Currently, V-PCC is conducted using 2D video codecs, which means that motion information used by V-PCC is obtained from 2D video sequences. Thus, this 2D-based motion information limits the characterization of the motion in terms of 3D-points, which is also disadvantageous to compression efficiency. In this paper, we propose a method for estimating and compensating the motion in terms of a 3D object when compressing a dynamic object point cloud using a conventional video codec. The proposed 3D motion estimation and compensation technology showed higher gain overall in terms of BD-rate and was proven to effectively compress 3D point cloud content on the basis of 3D motion.

Topics & Concepts

Computer scienceMotion compensationQuarter-pixel motionCodecBlock-matching algorithmPoint cloudComputer visionVideo compression picture typesMotion estimationData compressionVideo trackingArtificial intelligenceMultiview Video CodingVideo processingComputer hardwareComputer Graphics and Visualization TechniquesAdvanced Vision and Imaging3D Shape Modeling and Analysis
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