Litcius/Paper detail

Branded virtual worlds in fashion gaming: Examining the role of brand narratives and social presence in consumer engagement

Paola Martinez Romero, Rachel Esther Lim, Hyejune Park

2024Computers in Human Behavior18 citationsDOI

Topics & Concepts

NarrativePsychologyMetaverseAdvertisingSocial psychologySociologyInternet privacyBusinessComputer scienceHuman–computer interactionVirtual realityArtLiteratureVirtual Reality Applications and ImpactsDigital Marketing and Social MediaDigital Games and Media
Branded virtual worlds in fashion gaming: Examining the role of brand narratives and social presence in consumer engagement | Litcius